Music timing tool
Convert beats per minute into milliseconds per beat, common note values, dotted timings, triplets, and beat fractions for tempo-synced music production.
Enter a tempo to calculate beat length, note delays, dotted values, and triplet timings for synced effects.
Beat duration
500 ms
One beat is one quarter note in 4/4 timing.
| Note value | Beats | Milliseconds | Seconds |
|---|---|---|---|
| Whole note | 4 | 2,000 ms | 2 s |
| Half note | 2 | 1,000 ms | 1 s |
| Quarter note | 1 | 500 ms | 0.5 s |
| Eighth note | 0.5 | 250 ms | 0.25 s |
| 16th note | 0.25 | 125 ms | 0.125 s |
| 32nd note | 0.125 | 62.5 ms | 0.0625 s |
| Dotted whole | 6 | 3,000 ms | 3 s |
| Dotted half | 3 | 1,500 ms | 1.5 s |
| Dotted quarter | 1.5 | 750 ms | 0.75 s |
| Dotted eighth | 0.75 | 375 ms | 0.375 s |
| Dotted 16th | 0.375 | 187.5 ms | 0.1875 s |
| Dotted 32nd | 0.188 | 93.75 ms | 0.0938 s |
| Whole triplet | 2.667 | 1,333.33 ms | 1.3333 s |
| Half triplet | 1.333 | 666.67 ms | 0.6667 s |
| Quarter triplet | 0.667 | 333.33 ms | 0.3333 s |
| Eighth triplet | 0.333 | 166.67 ms | 0.1667 s |
| 16th triplet | 0.167 | 83.33 ms | 0.0833 s |
| 32nd triplet | 0.083 | 41.67 ms | 0.0417 s |
1/4 beat delay
125 ms
1/2 beat delay
250 ms
2 beat delay
1,000 ms
Beats per minute is a tempo: how many steady pulses fit into one minute. To convert BPM to milliseconds, divide 60,000 by the tempo. At 120 BPM, one beat lasts 500 ms; at 60 BPM it lasts 1,000 ms; at 174 BPM, a common drum'n'bass tempo, one beat is about 344.83 ms. In 4/4 production work, that beat is usually treated as a quarter note, so a half note is two beats and an eighth note is half a beat.
Producers and mixing engineers use these values when setting unsynced delays, reverbs, tremolo, gates, sidechain release times, and modulation rates. A quarter-note delay repeats on the beat; an eighth or sixteenth delay feels tighter; dotted notes push the echo later by 50%; triplets divide the beat into three even parts. Those relationships follow standard note-duration names explained in basic rhythm lessons from musictheory.net.
Genre ranges are only starting points. A ballad might sit near 70 BPM, pop often lands around 120, dance records commonly center near 128, footwork is frequently around 160, and drum'n'bass is often near 174. The exact delay should still serve the groove, vocal space, and arrangement. Use the calculator for clean math, then fine tune by ear in context.
| Tempo | Quarter note | Eighth note | Dotted eighth |
|---|---|---|---|
| 60 BPM | 1,000 ms | 500 ms | 750 ms |
| 90 BPM | 666.67 ms | 333.33 ms | 500 ms |
| 100 BPM | 600 ms | 300 ms | 450 ms |
| 120 BPM | 500 ms | 250 ms | 375 ms |
| 128 BPM | 468.75 ms | 234.38 ms | 351.56 ms |
| 140 BPM | 428.57 ms | 214.29 ms | 321.43 ms |
| 174 BPM | 344.83 ms | 172.41 ms | 258.62 ms |
Every cell comes from the same formula: 60,000 divided by the tempo, then scaled by the note fraction. Nothing here is rounded to taste; the calculator above prints the same values to two decimal places for any tempo you type.
A dot extends a note by half its own length, so a dotted value is the plain value multiplied by 1.5. A triplet fits three notes into the space of two, so a triplet value is the plain value multiplied by two thirds. At 120 BPM an eighth note is 250 ms, its dotted cousin is 375 ms, and the eighth triplet is 166.67 ms. Those two multipliers explain the entire 18-row table above: six base notes from whole to 32nd, each with a dotted and a triplet variant.
Say the song sits at 120 BPM and the delay unit only has a time knob in milliseconds. One beat is 60,000 / 120 = 500 ms. An eighth note is half of that, 250 ms. Add the dot by multiplying by 1.5 and you land on 375 ms. Dial that in and each repeat falls three sixteenths after the note that fed it, which is why the dotted eighth is such a favourite for rhythmic guitar and synth parts: the echoes weave between the beats instead of stacking on top of them. The same three steps, divide, halve, add the dot, work at any tempo.
Divide 60,000 by the tempo for one beat, then halve for an eighth note or quarter it for a sixteenth. At 120 BPM that gives 500 ms, 250 ms, and 125 ms.
Run the same formula in reverse: divide 60,000 by the milliseconds per beat. A 400 ms quarter-note delay implies 150 BPM, and 500 ms implies 120 BPM.
Divide the BPM by 60 to get cycles per second at one cycle per beat. At 120 BPM a quarter-note tremolo runs at 2 Hz; double that for eighth notes or halve it for half notes.
No. The table only assumes the beat is a quarter note. In 6/8, where the felt pulse is usually a dotted quarter, read the dotted quarter row as your beat and the rest of the table still applies.
Hardware pedals, outboard units, and plugins with free-running time or rate knobs still ask for milliseconds or Hz. Manual values also let you sit a delay slightly ahead of or behind the grid on purpose.